S.H.I.E.L.D Training


S.H.I.E.L.D Training:


Spend 15xp: Unlock secondary power set.

Spend 15xp: Upgrade an Expert Specialty to Master.

Spend 15xp: Add 1 new Expert Specialty.

Specialties Available:  Acrobatic, Business, Combat, Cosmic, Covert, Crime, Medical, Menace, Psych, Science, Tech, Vehicle


Gain 1 XP / 1 PP for:

  • use solid in-character roleplaying
  • use catchphrases/puns




TRAINEE: CHAVEZ, AMERICA
 

Not So American Girl (SFX/Limit Bank)


SFX: A Punch to the Teeth. Add a d6 and step back your largest die to step up physical stress inflicted.

SFX: And a Kick to the Groin. You may add a d6 to the doom pool instead of spending 1 PP to create a Combat stunt (d8).

SFX: Dodge All Day. When taking a reaction including Flight, add Enhanced Reflexes at no cost. Remove the highest rolling die and keep 3 dice for your total.

SFX: Second Wind. Move physical stress to the doom pool to step up or double a NOT SO AMERICAN GIRL power for one action.

Limit: Exhausted. Shutdown a NOT SO AMERICAN GIRL power to earn 1 PP. Activate an opportunity or take a recovery action to recover that power.





TRAINEE: MORALES, MILES


KAI UNLEASHED (SFX/Limit bank)


Acid Blast D8


SFX: Acidic Spit. Step back the highest die in an attack action pool to add a D6 and step up physical stress inflicted.

SFX: Blades. Split Weapon into 2d6.

SFX: Blunt Weapons. Spend 1 PP to double Superhuman Strength for one action.

SFX: Claws. Step back the highest die in an attack action pool to add a D6 and step up physical stress inflicted.

Limit: Kai in Command. When you take emotional or mental trauma, the symbiote takes over. It Area Attacks all present.



WE ARE KAI” (SFX/Limit bank)

Flight D6

SFX: Spider-Stealth. The Spider-Sense SFX cannot be used in a reaction against a dice pool including a Symbiote power.

SFX: Symbiotic Tracer. Use an effect die to create a Symbiotic Tracer complication on a target during a Scene. You may track that target anywhere until the complication is removed or Enhanced Senses is shutdown.

Limit: Renounce Violence. After inflicting Trauma to a character, shut down Symbiote to gain 1 PP. Recover by activating an opportunity, or during a transition scene.





TRAINEE: KHAN, KAMALA

OBEDIANCE SCHOOL (SFX/Limit Bank)

 
SFX: Bite and Claw. Add D6 to your dice pool for an attack action and step back the highest die in your pool

SFX: To The Rescue. If MS MARVEL is stressed out spend 1PP to have Lockjaw remove her from the scene.

Limit: Bad Dog! Earn 1PP if you step up emotional stress inflicted by a non-animal opponent.

SFX: Guard Dog. Physical stress received by Ms. Marvel while in close proximity to Lockjaw may be shifted to physical stress for Lockjaw.

Limit: Companion. Lockjaw has his own physical stress track. If he is stressed out shut down Lockjaw, and gain 1 PP. Take a recovery action against the doom pool to reactivate Lockjaw.





TRAINEE: BANNERSON, CAIERO
 

HONORARY WARBOUND (SFX/Limit Bank)

Godlike Leap D12, Psychic Resistance D8

SFX: Strongest There Is! In a reaction against an opponent with a Strength power trait, spend
1 PP or step up your emotional stress to add a die equal to the opponent’s Strength to your dice pool.

SFX: Defend the Warbound. Spend 1 PP to take physical stress intended for a nearby ally or friend.

SFX: Go to My Angry Place. Spend 1 PP to maintain your emotional stress.

SFX: That Actually Hurt. Turn physical stress inflicted by an attack into emotional stress at no cost.

Limit: Dishonored. If an ally recieves trauma during a Scene, shutdown HONORARY WARBOUND power set and gain 1 PP. Recover during next Transition Scene.






TRAINEE: BRADLEY, ELIJAH

SHIELDS (ITEM SFX/Limit bank)


CARBON STEEL SHIELD [current]

SFX: Remember the Fallen. Step up or double any Blood of the Super-Soldier power for one action. If that action fails, add a die to the doom pool equal to the power die.


SFX: Shield Throw. Step up and double Weapon for one action, then shutdown Carbon Steel Shield. Activate an opportunity to recover Weapon.



PLASMA SHIELD [cost: 30xp]

Energy Shield D10, Energy Blast D6

SFX: Immunity. Spend 1 PP to ignore stress, trauma, or complications from energy-based attacks.

SFX: Versatile. Replace Energy Shield die with 2d8 on your next roll.

Limit: Short Out. Shutdown Plasma Shield to gain 1 PP/step up the lowest die in the doom pool or add a D6 doom die. Spend 1 PP/a doom die to recover that power.


PHOTON SHIELD [cost: 30xp]

Energy Shield D10, Energy Blast D6, Weapon D6

SFX: High-Power Emitter. Step up or double Energy Shield before you roll a reaction, then step back Energy Shield and shut down Energy Blast. Activate an opportunity to recover powers, or during a transition scene.

SFX: Transfiguration. Shut down Energy Shield to step up Weapon by +1. Step back Weapon by -1 to recover Energy Shield power. During the round you step up Weapon, you cannot step back Weapon.

Limit: Short Out. Shutdown Photon Shield to gain 1 PP/step up the lowest die in the doom pool or add a D6 doom die. Spend 1 PP/a doom die to recover that power.


ADAMANTIUM SHIELD [cost: 60xp]



Superhuman Durability D10, Weapon D8

SFX: Invulnerable. Spend 1 PP to ignore physical stress or trauma caused by kinetic-based, edged or blunt attacks.

SFX: Shield Throw. Step up and double Weapon for one action, then shutdown Adamantium Shield. Activate an opportunity to recover Weapon.

Limit: Gear. Shutdown Adamantium Shield to gain 1 PP/step up the lowest die in the doom pool or add a D6 doom die. Activate an opportunity to recover that power.

  

VIBRANIUM SHIELD [cost: 60xp]

Superhuman Durability D10, Weapon D8

SFX: Energy Absorption. On a successful reaction against an energy-based action, convert your opponent’s effect die into a Vibranium Shield stunt or step up a Vibranium Shield power until used in an action. If your opponent’s action succeeds, spend 1 PP to use this SFX anyway.

SFX: Shield Throw. Step up and double Weapon for one action, then shutdown Vibranium Shield. Activate an opportunity to recover Weapon.

Limit: Gear. Shutdown Vibranium Shield to gain 1 PP/step up the lowest die in the doom pool or add a D6 doom die. Activate an opportunity to recover that power.



VIBRANIUM ALLOY SHIELD [cost: 100xp]

Godlike Durability D12, Weapon D8

SFX: Shield Throw. Step up and double Weapon for one action, then shutdown VIBRANIUM ALLOY SHIELD. Activate an opportunity to recover Weapon.

Limit: Gear. Shutdown Vibranium Alloy Shield to gain 1 PP/step up the lowest die in the doom pool or add a D6 doom die. Activate an opportunity to recover that power.



THROWING STARS -- UPGRADE (ITEM SFX/Limit bank)

SFX: Explosive! Against a single opponent, double Weapon and add three dice for the total. Shut down Throwing Stars. Activate an opportunity to recover.

 

TRAINEE: ALVAREZ, VICTOR
Kiss My Converse (SFX/Limit Bank)
 
Mimic D6 

SFX: 107 Lives. When creating Mimic-based asset, you can choose to step up your Mental stress by +1 and step up the asset by +1.


SFX: Just Directa Yo' Feetsa. Step up or double Enhanced Speed for this action. If the action fails, shutdown Enhanced Speed. Recover on a n opportunity or during Transicion scene.

SFX: Who's the Master? Step up mental stress by +1 to step up any specialty by +1 or create a new specialty at expert level.

Limit: Bioelectric Weakness. On a bioelectric-based attack, change any Chi To The City power into a complication and step the lowest die in the doom pool.








TRAINING TECHNIQUE: FUSION

Access: Unlock Nick Fury
Two teammates can train for technique:fusion by spending 10 XP each. To use a Fusion in battle, each duo must spend 1 PP each. 

Possible combinations:
Seeing Stars = Skaar/She-Hulk + Miss America

A-smack-nophobia = Skaar/She-Hulk + Spider-man 

Miss-Treated = Ms. Marvel + Miss America
Marvel Team-Up = Ms. Marvel + Spider-Man

Man Up = Spider-Man + Power Man

Hulk-a-mania = Skaar + She-Hulk
 
Condition: Come up with a fun name. Spend 10XP each.  

For 10 XP each, team can learn BIG TIME BEAT DOWN, a five-person coordinated Fusion that costs 1 PP each from all involved. Full team must be present. Gain 5 XP.
 
TRAINEE: GREEN, DOREEN


In Memory of Monkey Joe (SFX/Limit Bank)

SFX: Berserk. Add a die from the doom pool to one or more attack actions. Step up the doom pool by +1 for each action; return it to the doom pool when you're finished.

SFX: Dangerous. Add a D6 to your dice pool for an attack action and step back the highest die in pool by -1. Step up physical stress inflicted by +1.

SFX: Focus. If a pool includes a In Memory of Monkey Joe power, you may replace two dice of equal size with one die +1 step larger.

SFX: Second Chance. Spend 1 PP to reroll when using any In Memory of Monkey Joe power.

Limit: Mutually Exclusive. Shutdown TIPPY-TOE & FRIENDS! to activate IN MEMORY OF MONKEY JOE.



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